aucd29 2013. 10. 2. 18:22
[code]
/*++

Copyright (c) 1998 Microsoft Corporation

Module Name:

     Redirect.c

Description:
     This sample illustrates how to spawn a child console based
     application with redirected standard handles.

     The following import libraries are required:
     user32.lib

Dave McPherson (davemm) 11-March-98

--*/

#include<windows.h>
#pragma comment(lib, "User32.lib")

void DisplayError(char *pszAPI);
void ReadAndHandleOutput(HANDLE hPipeRead);
void PrepAndLaunchRedirectedChild(HANDLE hChildStdOut,
                                 HANDLE hChildStdIn,
                                 HANDLE hChildStdErr);
DWORD WINAPI GetAndSendInputThread(LPVOID lpvThreadParam);

HANDLE hChildProcess = NULL;
HANDLE hStdIn = NULL; // Handle to parents std input.
BOOL bRunThread = TRUE;


void main ()
{
HANDLE hOutputReadTmp,hOutputRead,hOutputWrite;
HANDLE hInputWriteTmp,hInputRead,hInputWrite;
HANDLE hErrorWrite;
HANDLE hThread;
DWORD ThreadId;
SECURITY_ATTRIBUTES sa;


// Set up the security attributes struct.
sa.nLength= sizeof(SECURITY_ATTRIBUTES);
sa.lpSecurityDescriptor = NULL;
sa.bInheritHandle = TRUE;


// Create the child output pipe.
if (!CreatePipe(&hOutputReadTmp,&hOutputWrite,&sa,0))
     DisplayError("CreatePipe");


// Create a duplicate of the output write handle for the std error
// write handle. This is necessary in case the child application
// closes one of its std output handles.
if (!DuplicateHandle(GetCurrentProcess(),hOutputWrite,
                     GetCurrentProcess(),&hErrorWrite,0,
                     TRUE,DUPLICATE_SAME_ACCESS))
     DisplayError("DuplicateHandle");


// Create the child input pipe.
if (!CreatePipe(&hInputRead,&hInputWriteTmp,&sa,0))
     DisplayError("CreatePipe");


// Create new output read handle and the input write handles. Set
// the Properties to FALSE. Otherwise, the child inherits the
// properties and, as a result, non-closeable handles to the pipes
// are created.
if (!DuplicateHandle(GetCurrentProcess(),hOutputReadTmp,
                     GetCurrentProcess(),
                     &hOutputRead, // Address of new handle.
                     0,FALSE, // Make it uninheritable.
                     DUPLICATE_SAME_ACCESS))
     DisplayError("DupliateHandle");

if (!DuplicateHandle(GetCurrentProcess(),hInputWriteTmp,
                     GetCurrentProcess(),
                     &hInputWrite, // Address of new handle.
                     0,FALSE, // Make it uninheritable.
                     DUPLICATE_SAME_ACCESS))
DisplayError("DupliateHandle");


// Close inheritable copies of the handles you do not want to be
// inherited.
if (!CloseHandle(hOutputReadTmp)) DisplayError("CloseHandle");
if (!CloseHandle(hInputWriteTmp)) DisplayError("CloseHandle");


// Get std input handle so you can close it and force the ReadFile to
// fail when you want the input thread to exit.
if ( (hStdIn = GetStdHandle(STD_INPUT_HANDLE)) ==
                                            INVALID_HANDLE_VALUE )
     DisplayError("GetStdHandle");

PrepAndLaunchRedirectedChild(hOutputWrite,hInputRead,hErrorWrite);


// Close pipe handles (do not continue to modify the parent).
// You need to make sure that no handles to the write end of the
// output pipe are maintained in this process or else the pipe will
// not close when the child process exits and the ReadFile will hang.
if (!CloseHandle(hOutputWrite)) DisplayError("CloseHandle");
if (!CloseHandle(hInputRead )) DisplayError("CloseHandle");
if (!CloseHandle(hErrorWrite)) DisplayError("CloseHandle");


// Launch the thread that gets the input and sends it to the child.
hThread = CreateThread(NULL,0,GetAndSendInputThread,
                         (LPVOID)hInputWrite,0,&ThreadId);
if (hThread == NULL) DisplayError("CreateThread");


// Read the child's output.
ReadAndHandleOutput(hOutputRead);
// Redirection is complete


// Force the read on the input to return by closing the stdin handle.
if (!CloseHandle(hStdIn)) DisplayError("CloseHandle");


// Tell the thread to exit and wait for thread to die.
bRunThread = FALSE;

if (WaitForSingleObject(hThread,INFINITE) == WAIT_FAILED)
     DisplayError("WaitForSingleObject");

if (!CloseHandle(hOutputRead)) DisplayError("CloseHandle");
if (!CloseHandle(hInputWrite)) DisplayError("CloseHandle");
}


///////////////////////////////////////////////////////////////////////
// PrepAndLaunchRedirectedChild
// Sets up STARTUPINFO structure, and launches redirected child.
///////////////////////////////////////////////////////////////////////
void PrepAndLaunchRedirectedChild(HANDLE hChildStdOut,
                                 HANDLE hChildStdIn,
                                 HANDLE hChildStdErr)
{
PROCESS_INFORMATION pi;
STARTUPINFO si;

// Set up the start up info struct.
ZeroMemory(&si,sizeof(STARTUPINFO));
si.cb = sizeof(STARTUPINFO);
si.dwFlags = STARTF_USESTDHANDLES;
si.hStdOutput = hChildStdOut;
si.hStdInput = hChildStdIn;
si.hStdError = hChildStdErr;
// Use this if you want to hide the child:
//     si.wShowWindow = SW_HIDE;
// Note that dwFlags must include STARTF_USESHOWWINDOW if you want to
// use the wShowWindow flags.


// Launch the process that you want to redirect (in this case,
// Child.exe). Make sure Child.exe is in the same directory as
// redirect.c launch redirect from a command line to prevent location
// confusion.
if (!CreateProcess(NULL,"Child.EXE",NULL,NULL,TRUE,
                     CREATE_NEW_CONSOLE,NULL,NULL,&si,&pi))
     DisplayError("CreateProcess");


// Set global child process handle to cause threads to exit.
hChildProcess = pi.hProcess;


// Close any unnecessary handles.
if (!CloseHandle(pi.hThread)) DisplayError("CloseHandle");
}


///////////////////////////////////////////////////////////////////////
// ReadAndHandleOutput
// Monitors handle for input. Exits when child exits or pipe breaks.
///////////////////////////////////////////////////////////////////////
void ReadAndHandleOutput(HANDLE hPipeRead)
{
CHAR lpBuffer[256];
DWORD nBytesRead;
DWORD nCharsWritten;

while(TRUE)
{
     if (!ReadFile(hPipeRead,lpBuffer,sizeof(lpBuffer),
                                     &nBytesRead,NULL) || !nBytesRead)
     {
        if (GetLastError() == ERROR_BROKEN_PIPE)
         break; // pipe done - normal exit path.
        else
         DisplayError("ReadFile"); // Something bad happened.
     }

     // Display the character read on the screen.
     if (!WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE),lpBuffer,
                     nBytesRead,&nCharsWritten,NULL))
        DisplayError("WriteConsole");
}
}


///////////////////////////////////////////////////////////////////////
// GetAndSendInputThread
// Thread procedure that monitors the console for input and sends input
// to the child process through the input pipe.
// This thread ends when the child application exits.
///////////////////////////////////////////////////////////////////////
DWORD WINAPI GetAndSendInputThread(LPVOID lpvThreadParam)
{
CHAR read_buff[256];
DWORD nBytesRead,nBytesWrote;
HANDLE hPipeWrite = (HANDLE)lpvThreadParam;

// Get input from our console and send it to child through the pipe.
while (bRunThread)
{
     if(!ReadConsole(hStdIn,read_buff,1,&nBytesRead,NULL))
        DisplayError("ReadConsole");

     read_buff[nBytesRead] = '\0'; // Follow input with a NULL.

     if (!WriteFile(hPipeWrite,read_buff,nBytesRead,&nBytesWrote,NULL))
     {
        if (GetLastError() == ERROR_NO_DATA)
         break; // Pipe was closed (normal exit path).
        else
        DisplayError("WriteFile");
     }
}

return 1;
}


///////////////////////////////////////////////////////////////////////
// DisplayError
// Displays the error number and corresponding message.
///////////////////////////////////////////////////////////////////////
void DisplayError(char *pszAPI)
{
LPVOID lpvMessageBuffer;
CHAR szPrintBuffer[512];
DWORD nCharsWritten;

FormatMessage(
            FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM,
            NULL, GetLastError(),
            MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
            (LPTSTR)&lpvMessageBuffer, 0, NULL);

wsprintf(szPrintBuffer,
     "ERROR: API    = %s.\n error code = %d.\n message    = %s.\n",
            pszAPI, GetLastError(), (char *)lpvMessageBuffer);

WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE),szPrintBuffer,
                 lstrlen(szPrintBuffer),&nCharsWritten,NULL);

LocalFree(lpvMessageBuffer);
ExitProcess(GetLastError());
}
[/code]

[code]
//////////////////////////////////////////////////////////////////////
// child.c
// Echoes all input to stdout. This will be redirected by the redirect
// sample. Compile and build child.c as a Win32 Console application and
// put it in the same directory as the redirect sample.
//
#include<windows.h>
#include<stdio.h>
#include<string.h>

void main ()
{
FILE*    fp;
CHAR     szInput[1024];


// Open the console. By doing this, you can send output directly to
// the console that will not be redirected.

fp = fopen("CON", "w");
if (!fp) {
     printf("Error opening child console - perhaps there is none.\n");
     fflush(NULL);
}
else
{

// Write a message direct to the console (will not be redirected).

     fprintf(fp,"This data is being printed directly to the\n");
     fprintf(fp,"console and will not be redirected.\n\n");
     fprintf(fp,"Since the standard input and output have been\n");
     fprintf(fp,"redirected data sent to and from those handles\n");
     fprintf(fp,"will be redirected.\n\n");
     fprintf(fp,"To send data to the std input of this process.\n");
     fprintf(fp,"Click on the console window of the parent process\n");
     fprintf(fp,"(redirect), and enter data from it's console\n\n");
     fprintf(fp,"To exit this process send the string 'exit' to\n");
     fprintf(fp,"it's standard input\n");
     fflush(fp);
}

ZeroMemory(szInput,1024);
while (TRUE)
{
     gets(szInput);
     printf("Child echoing [%s]\n",szInput);
     fflush(NULL); // Must flush output buffers or else redirection
                    // will be problematic.
     if (!_stricmp(szInput,"Exit") )
        break;

     ZeroMemory(szInput,strlen(szInput) );

}
}
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