Windows/Windows API
한꺼번에 출력하기 (LockWindowUpdate)
aucd29
2013. 10. 1. 18:55
#include <windows.h>
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
HINSTANCE g_hInst;
LPSTR lpszClass="LockUpdate";
int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance
,LPSTR lpszCmdParam,int nCmdShow)
{
HWND hWnd;
MSG Message;
WNDCLASS WndClass;
g_hInst=hInstance;
WndClass.cbClsExtra=0;
WndClass.cbWndExtra=0;
WndClass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=(WNDPROC)WndProc;
WndClass.lpszClassName=lpszClass;
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW | CS_VREDRAW;
RegisterClass(&WndClass);
hWnd=CreateWindow(lpszClass,lpszClass,WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,
NULL,(HMENU)NULL,hInstance,NULL);
ShowWindow(hWnd,nCmdShow);
while(GetMessage(&Message,0,0,0)) {
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return Message.wParam;
}
// 그려지는 선의 정보를 담는 구조체 배열
struct {
int x,y;
BOOL Move;
} Line[10000];
int index=0;
LRESULT CALLBACK WndProc(HWND hWnd,UINT iMessage,WPARAM wParam,LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
int i;
static BOOL bnowDraw=FALSE;
switch(iMessage) {
case WM_CREATE:
SetWindowText(hWnd,"L키:그리기 금지, U키:그리기 허가");
return 0;
case WM_KEYDOWN:
if (wParam == 'L') {
SetWindowText(hWnd,"그리기 금지");
LockWindowUpdate(hWnd);
}
else if (wParam == 'U') {
SetWindowText(hWnd,"그리기 허가");
LockWindowUpdate(NULL);
}
return 0;
// 시작점의 위치를 배열에 기록해 둔다.
case WM_LBUTTONDOWN:
bnowDraw=TRUE;
Line[index].x=LOWORD(lParam);
Line[index].y=HIWORD(lParam);
Line[index].Move=TRUE;
index++;
return 0;
// 다음 마우스 이동점까지 선을 그리고 배열상에 기록한다.
case WM_MOUSEMOVE:
if (bnowDraw==TRUE) {
hdc=GetDC(hWnd);
MoveToEx(hdc,Line[index-1].x,Line[index-1].y,NULL);
Line[index].x=LOWORD(lParam);
Line[index].y=HIWORD(lParam);
Line[index].Move=FALSE;
LineTo(hdc,Line[index].x,Line[index].y);
index++;
ReleaseDC(hWnd,hdc);
}
return 0;
// 그리기를 종료한다.
case WM_LBUTTONUP:
bnowDraw=FALSE;
return 0;
// 화면을 지우고 다시 그리며 배열의 인덱스를 리셋하여 다시 기록하도록 한다.
case WM_RBUTTONDOWN:
index=0;
InvalidateRect(hWnd, NULL, TRUE);
return 0;
// 배열의 정보를 읽어 화면을 복구한다.
case WM_PAINT:
hdc=BeginPaint(hWnd, &ps);
for (i=0;i<index;i++) {
if (Line[i].Move == TRUE)
MoveToEx(hdc,Line[i].x, Line[i].y, NULL);
else
LineTo(hdc,Line[i].x, Line[i].y);
}
EndPaint(hWnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return(DefWindowProc(hWnd,iMessage,wParam,lParam));
}
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
HINSTANCE g_hInst;
LPSTR lpszClass="LockUpdate";
int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance
,LPSTR lpszCmdParam,int nCmdShow)
{
HWND hWnd;
MSG Message;
WNDCLASS WndClass;
g_hInst=hInstance;
WndClass.cbClsExtra=0;
WndClass.cbWndExtra=0;
WndClass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=(WNDPROC)WndProc;
WndClass.lpszClassName=lpszClass;
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW | CS_VREDRAW;
RegisterClass(&WndClass);
hWnd=CreateWindow(lpszClass,lpszClass,WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,
NULL,(HMENU)NULL,hInstance,NULL);
ShowWindow(hWnd,nCmdShow);
while(GetMessage(&Message,0,0,0)) {
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return Message.wParam;
}
// 그려지는 선의 정보를 담는 구조체 배열
struct {
int x,y;
BOOL Move;
} Line[10000];
int index=0;
LRESULT CALLBACK WndProc(HWND hWnd,UINT iMessage,WPARAM wParam,LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
int i;
static BOOL bnowDraw=FALSE;
switch(iMessage) {
case WM_CREATE:
SetWindowText(hWnd,"L키:그리기 금지, U키:그리기 허가");
return 0;
case WM_KEYDOWN:
if (wParam == 'L') {
SetWindowText(hWnd,"그리기 금지");
LockWindowUpdate(hWnd);
}
else if (wParam == 'U') {
SetWindowText(hWnd,"그리기 허가");
LockWindowUpdate(NULL);
}
return 0;
// 시작점의 위치를 배열에 기록해 둔다.
case WM_LBUTTONDOWN:
bnowDraw=TRUE;
Line[index].x=LOWORD(lParam);
Line[index].y=HIWORD(lParam);
Line[index].Move=TRUE;
index++;
return 0;
// 다음 마우스 이동점까지 선을 그리고 배열상에 기록한다.
case WM_MOUSEMOVE:
if (bnowDraw==TRUE) {
hdc=GetDC(hWnd);
MoveToEx(hdc,Line[index-1].x,Line[index-1].y,NULL);
Line[index].x=LOWORD(lParam);
Line[index].y=HIWORD(lParam);
Line[index].Move=FALSE;
LineTo(hdc,Line[index].x,Line[index].y);
index++;
ReleaseDC(hWnd,hdc);
}
return 0;
// 그리기를 종료한다.
case WM_LBUTTONUP:
bnowDraw=FALSE;
return 0;
// 화면을 지우고 다시 그리며 배열의 인덱스를 리셋하여 다시 기록하도록 한다.
case WM_RBUTTONDOWN:
index=0;
InvalidateRect(hWnd, NULL, TRUE);
return 0;
// 배열의 정보를 읽어 화면을 복구한다.
case WM_PAINT:
hdc=BeginPaint(hWnd, &ps);
for (i=0;i<index;i++) {
if (Line[i].Move == TRUE)
MoveToEx(hdc,Line[i].x, Line[i].y, NULL);
else
LineTo(hdc,Line[i].x, Line[i].y);
}
EndPaint(hWnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return(DefWindowProc(hWnd,iMessage,wParam,lParam));
}