Windows/Windows API
차일드 윈도우3 (child)
aucd29
2013. 10. 1. 18:53
#include <windows.h>
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
LRESULT CALLBACK ChildProc(HWND,UINT,WPARAM,LPARAM);
HINSTANCE g_hInst;
LPSTR lpszClass="ChildWnd2";
int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance
,LPSTR lpszCmdParam,int nCmdShow)
{
HWND hWnd;
MSG Message;
WNDCLASS WndClass;
g_hInst=hInstance;
WndClass.cbClsExtra=0;
WndClass.cbWndExtra=4; // 윈도우에 4byte의 추가 메모리를 할당한다.
WndClass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=(WNDPROC)WndProc;
WndClass.lpszClassName=lpszClass;
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW | CS_VREDRAW;
RegisterClass(&WndClass);
WndClass.hCursor=LoadCursor(NULL,IDC_CROSS);
WndClass.lpfnWndProc=(WNDPROC)ChildProc;
WndClass.lpszClassName="ChildCls";
WndClass.hbrBackground=(HBRUSH)GetStockObject(LTGRAY_BRUSH);
RegisterClass(&WndClass);
hWnd=CreateWindow(lpszClass,lpszClass,WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,
NULL,(HMENU)NULL,hInstance,NULL);
ShowWindow(hWnd,nCmdShow);
while(GetMessage(&Message,0,0,0)) {
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return Message.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd,UINT iMessage,WPARAM wParam,LPARAM lParam)
{
int x,y;
switch(iMessage) {
case WM_CREATE:
for (x=0;x<300;x+=100)
for (y=0;y<300;y+=100) {
CreateWindow("ChildCls",NULL,WS_CHILD | WS_VISIBLE,
x,y,100,100,hWnd,(HMENU)NULL,g_hInst,NULL);
}
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return(DefWindowProc(hWnd,iMessage,wParam,lParam));
}
LRESULT CALLBACK ChildProc(HWND hWnd,UINT iMessage,WPARAM wParam,LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
switch(iMessage) {
case WM_CREATE:
SetWindowLong(hWnd, 0, 0); // 윈도우클래스나 윈도우에 여분으로 할당된 메모리를 읽고 쓰기
// 기존으로 0값을 넣었는데
return 0;
case WM_LBUTTONDOWN:
// 해당 핸들 hWnd 의 메모리를 not 시켜서 set을 하므로 1을 넣게 되고
// InvalidateRect를 실행 WM_PAINT를 실행시킨다.
SetWindowLong(hWnd,0,!GetWindowLong(hWnd,0));
InvalidateRect(hWnd,NULL,TRUE);
return 0;
case WM_PAINT:
hdc=BeginPaint(hWnd, &ps);
if (GetWindowLong(hWnd,0))
Ellipse(hdc,0,0,100,100);
else
Rectangle(hdc,0,0,100,100);
EndPaint(hWnd, &ps);
return 0;
}
return(DefWindowProc(hWnd,iMessage,wParam,lParam));
}
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
LRESULT CALLBACK ChildProc(HWND,UINT,WPARAM,LPARAM);
HINSTANCE g_hInst;
LPSTR lpszClass="ChildWnd2";
int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance
,LPSTR lpszCmdParam,int nCmdShow)
{
HWND hWnd;
MSG Message;
WNDCLASS WndClass;
g_hInst=hInstance;
WndClass.cbClsExtra=0;
WndClass.cbWndExtra=4; // 윈도우에 4byte의 추가 메모리를 할당한다.
WndClass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=(WNDPROC)WndProc;
WndClass.lpszClassName=lpszClass;
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW | CS_VREDRAW;
RegisterClass(&WndClass);
WndClass.hCursor=LoadCursor(NULL,IDC_CROSS);
WndClass.lpfnWndProc=(WNDPROC)ChildProc;
WndClass.lpszClassName="ChildCls";
WndClass.hbrBackground=(HBRUSH)GetStockObject(LTGRAY_BRUSH);
RegisterClass(&WndClass);
hWnd=CreateWindow(lpszClass,lpszClass,WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,
NULL,(HMENU)NULL,hInstance,NULL);
ShowWindow(hWnd,nCmdShow);
while(GetMessage(&Message,0,0,0)) {
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return Message.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd,UINT iMessage,WPARAM wParam,LPARAM lParam)
{
int x,y;
switch(iMessage) {
case WM_CREATE:
for (x=0;x<300;x+=100)
for (y=0;y<300;y+=100) {
CreateWindow("ChildCls",NULL,WS_CHILD | WS_VISIBLE,
x,y,100,100,hWnd,(HMENU)NULL,g_hInst,NULL);
}
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return(DefWindowProc(hWnd,iMessage,wParam,lParam));
}
LRESULT CALLBACK ChildProc(HWND hWnd,UINT iMessage,WPARAM wParam,LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
switch(iMessage) {
case WM_CREATE:
SetWindowLong(hWnd, 0, 0); // 윈도우클래스나 윈도우에 여분으로 할당된 메모리를 읽고 쓰기
// 기존으로 0값을 넣었는데
return 0;
case WM_LBUTTONDOWN:
// 해당 핸들 hWnd 의 메모리를 not 시켜서 set을 하므로 1을 넣게 되고
// InvalidateRect를 실행 WM_PAINT를 실행시킨다.
SetWindowLong(hWnd,0,!GetWindowLong(hWnd,0));
InvalidateRect(hWnd,NULL,TRUE);
return 0;
case WM_PAINT:
hdc=BeginPaint(hWnd, &ps);
if (GetWindowLong(hWnd,0))
Ellipse(hdc,0,0,100,100);
else
Rectangle(hdc,0,0,100,100);
EndPaint(hWnd, &ps);
return 0;
}
return(DefWindowProc(hWnd,iMessage,wParam,lParam));
}