[code]// Day7Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "Day7.h"
#include "Day7Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDay7Dlg dialog
CDay7Dlg::CDay7Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CDay7Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDay7Dlg)
m_strSampText = _T("");
m_strDisplayText = _T("");
m_strFontName = _T("");
m_bUseText = FALSE;
m_bItalic = FALSE;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDay7Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDay7Dlg)
DDX_Control(pDX, IDC_DISPLAYTEXT, m_ctlDisplayText);
DDX_Control(pDX, IDC_LFONTS, m_ctlFontList);
DDX_Text(pDX, IDC_ESAMPTEXT, m_strSampText);
DDX_Text(pDX, IDC_DISPLAYTEXT, m_strDisplayText);
DDX_LBString(pDX, IDC_LFONTS, m_strFontName);
DDX_Check(pDX, IDC_CBUSETEXT, m_bUseText);
DDX_Check(pDX, IDC_CBITALIC, m_bItalic);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDay7Dlg, CDialog)
//{{AFX_MSG_MAP(CDay7Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_EXIT, OnExit)
ON_EN_CHANGE(IDC_ESAMPTEXT, OnChangeEsamptext)
ON_LBN_SELCHANGE(IDC_LFONTS, OnSelchangeLfonts)
ON_BN_CLICKED(IDC_CBUSETEXT, OnCbusetext)
ON_BN_CLICKED(IDC_CBITALIC, OnCbitalic)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDay7Dlg message handlers
BOOL CDay7Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Fill the font list box
FillFontList();
// Initialize the text to be entered
m_strSampText = "Testing";
// Copy the text to the font sample area
m_strDisplayText = m_strSampText;
// Initialize the check box
m_bUseText = TRUE;
// Update the dialog
UpdateData(FALSE);
///////////////////////
// MY CODE ENDS HERE
///////////////////////
return TRUE; // return TRUE unless you set the focus to a control
}
void CDay7Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDay7Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDay7Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CDay7Dlg::OnExit()
{
// TODO: Add your control notification handler code here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Close the window
OnOK();
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
int CALLBACK EnumFontFamProc(LPENUMLOGFONT lpelf, LPNEWTEXTMETRIC lpntm, DWORD nFontType, long lParam)
{
// Create a pointer to the dialog window
CDay7Dlg* pWnd = (CDay7Dlg*) lParam;
// Add the font name to the list box
pWnd->m_ctlFontList.AddString(lpelf->elfLogFont.lfFaceName);
// Return 1 to continue font enumeration
return 1;
}
void CDay7Dlg::FillFontList()
{
int iCount; // The number of fonts
int iCurCount; // The current font
CString strCurFont; // The current font name
CString strPrevFont = ""; // The previous font name
LOGFONT lf;
lf.lfCharSet = DEFAULT_CHARSET;
strcpy(lf.lfFaceName, "");
// Clear the list box
m_ctlFontList.ResetContent();
// Create a device context variable
CClientDC dc (this);
// Enumerate the font families
::EnumFontFamiliesEx((HDC) dc, &lf, (FONTENUMPROC) EnumFontFamProc, (LPARAM) this, 0);
// Get the number of fonts in the list box
iCount = m_ctlFontList.GetCount();
// Loop from the last entry in the list box to the first,
// searching for and deleting the duplicate entries
for (iCurCount = iCount; iCurCount > 0; iCurCount--)
{
// Get the current font name
m_ctlFontList.GetText((iCurCount - 1), strCurFont);
// Is it the same as the previous font name?
if (strCurFont == strPrevFont)
{
// If yes, then delete it
m_ctlFontList.DeleteString((iCurCount - 1));
}
// Set the previous font name to the current font name
strPrevFont = strCurFont;
}
}
void CDay7Dlg::OnChangeEsamptext()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitialUpdate()
// function and call CRichEditCrtl().SetEventMask()
// with the EN_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Update the variables with the dialog controls
UpdateData(TRUE);
// Using the text for the font sample?
if (m_bUseText)
{
// Copy the current text to the font sample
m_strDisplayText = m_strSampText;
// Update the dialog with the variables
UpdateData(FALSE);
}
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
void CDay7Dlg::OnSelchangeLfonts()
{
// TODO: Add your control notification handler code here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Update the variables with the dialog controls
UpdateData(TRUE);
// Using the font name for the font sample?
if (!m_bUseText)
{
// Copy the font name to the font sample
m_strDisplayText = m_strFontName;
// Update the dialog with the variables
UpdateData(FALSE);
}
// Set the font for the sample
SetMyFont();
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
void CDay7Dlg::SetMyFont()
{
// CFont fSampFont; // The font to be used
CRect rRect; // The rectangle of the display area
int iHeight; // The height of the display area
int iItalic = 0; // Italicize the font?
// Has a font been selected?
if (m_strFontName != "")
{
// Get the dimensions of the font sample display area
m_ctlDisplayText.GetWindowRect(&rRect);
// Calculate the area height
iHeight = rRect.top - rRect.bottom;
// Make sure the height is positive
if (iHeight < 0)
iHeight = 0 - iHeight;
if (m_bItalic)
iItalic = 1;
// Release the current font
m_fSampFont.Detach();
// Create the font to be used
m_fSampFont.CreateFont((iHeight - 5), 0, 0, 0, FW_NORMAL,
iItalic, 0, 0, DEFAULT_CHARSET, OUT_CHARACTER_PRECIS,
CLIP_CHARACTER_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH |
FF_DONTCARE, m_strFontName);
// Set the font for the sample display area
m_ctlDisplayText.SetFont(&m_fSampFont);
}
}
void CDay7Dlg::OnCbusetext()
{
// TODO: Add your control notification handler code here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Update the variables with the dialog controls
UpdateData(TRUE);
// Using the font name for the font sample?
if (!m_bUseText)
// Using the font name
m_strDisplayText = m_strFontName;
else
// Using the entered text
m_strDisplayText = m_strSampText;
// Update the dialog
UpdateData(FALSE);
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
void CDay7Dlg::OnBdispfontlist()
{
// TODO: Add your control notification handler code here
int iCount; // The number of fonts
int iCurCount; // The current font
CString strCurFont; // The current font name
// Get the number of fonts in the list box
iCount = m_ctlFontList.GetCount();
// Loop from the last entry in the list box to the first,
// searching for and deleting the duplicate entries
for (iCurCount = 0; iCurCount < iCount; iCurCount++)
{
// Get the current font name
m_ctlFontList.GetText((iCurCount - 1), strCurFont);
}
}
void CDay7Dlg::OnCbitalic()
{
// TODO: Add your control notification handler code here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Update the variables with the dialog controls
UpdateData(TRUE);
// Set the font for the sample
SetMyFont();
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
[/code]
//
#include "stdafx.h"
#include "Day7.h"
#include "Day7Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDay7Dlg dialog
CDay7Dlg::CDay7Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CDay7Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDay7Dlg)
m_strSampText = _T("");
m_strDisplayText = _T("");
m_strFontName = _T("");
m_bUseText = FALSE;
m_bItalic = FALSE;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDay7Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDay7Dlg)
DDX_Control(pDX, IDC_DISPLAYTEXT, m_ctlDisplayText);
DDX_Control(pDX, IDC_LFONTS, m_ctlFontList);
DDX_Text(pDX, IDC_ESAMPTEXT, m_strSampText);
DDX_Text(pDX, IDC_DISPLAYTEXT, m_strDisplayText);
DDX_LBString(pDX, IDC_LFONTS, m_strFontName);
DDX_Check(pDX, IDC_CBUSETEXT, m_bUseText);
DDX_Check(pDX, IDC_CBITALIC, m_bItalic);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDay7Dlg, CDialog)
//{{AFX_MSG_MAP(CDay7Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_EXIT, OnExit)
ON_EN_CHANGE(IDC_ESAMPTEXT, OnChangeEsamptext)
ON_LBN_SELCHANGE(IDC_LFONTS, OnSelchangeLfonts)
ON_BN_CLICKED(IDC_CBUSETEXT, OnCbusetext)
ON_BN_CLICKED(IDC_CBITALIC, OnCbitalic)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDay7Dlg message handlers
BOOL CDay7Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Fill the font list box
FillFontList();
// Initialize the text to be entered
m_strSampText = "Testing";
// Copy the text to the font sample area
m_strDisplayText = m_strSampText;
// Initialize the check box
m_bUseText = TRUE;
// Update the dialog
UpdateData(FALSE);
///////////////////////
// MY CODE ENDS HERE
///////////////////////
return TRUE; // return TRUE unless you set the focus to a control
}
void CDay7Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDay7Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDay7Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CDay7Dlg::OnExit()
{
// TODO: Add your control notification handler code here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Close the window
OnOK();
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
int CALLBACK EnumFontFamProc(LPENUMLOGFONT lpelf, LPNEWTEXTMETRIC lpntm, DWORD nFontType, long lParam)
{
// Create a pointer to the dialog window
CDay7Dlg* pWnd = (CDay7Dlg*) lParam;
// Add the font name to the list box
pWnd->m_ctlFontList.AddString(lpelf->elfLogFont.lfFaceName);
// Return 1 to continue font enumeration
return 1;
}
void CDay7Dlg::FillFontList()
{
int iCount; // The number of fonts
int iCurCount; // The current font
CString strCurFont; // The current font name
CString strPrevFont = ""; // The previous font name
LOGFONT lf;
lf.lfCharSet = DEFAULT_CHARSET;
strcpy(lf.lfFaceName, "");
// Clear the list box
m_ctlFontList.ResetContent();
// Create a device context variable
CClientDC dc (this);
// Enumerate the font families
::EnumFontFamiliesEx((HDC) dc, &lf, (FONTENUMPROC) EnumFontFamProc, (LPARAM) this, 0);
// Get the number of fonts in the list box
iCount = m_ctlFontList.GetCount();
// Loop from the last entry in the list box to the first,
// searching for and deleting the duplicate entries
for (iCurCount = iCount; iCurCount > 0; iCurCount--)
{
// Get the current font name
m_ctlFontList.GetText((iCurCount - 1), strCurFont);
// Is it the same as the previous font name?
if (strCurFont == strPrevFont)
{
// If yes, then delete it
m_ctlFontList.DeleteString((iCurCount - 1));
}
// Set the previous font name to the current font name
strPrevFont = strCurFont;
}
}
void CDay7Dlg::OnChangeEsamptext()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitialUpdate()
// function and call CRichEditCrtl().SetEventMask()
// with the EN_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Update the variables with the dialog controls
UpdateData(TRUE);
// Using the text for the font sample?
if (m_bUseText)
{
// Copy the current text to the font sample
m_strDisplayText = m_strSampText;
// Update the dialog with the variables
UpdateData(FALSE);
}
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
void CDay7Dlg::OnSelchangeLfonts()
{
// TODO: Add your control notification handler code here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Update the variables with the dialog controls
UpdateData(TRUE);
// Using the font name for the font sample?
if (!m_bUseText)
{
// Copy the font name to the font sample
m_strDisplayText = m_strFontName;
// Update the dialog with the variables
UpdateData(FALSE);
}
// Set the font for the sample
SetMyFont();
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
void CDay7Dlg::SetMyFont()
{
// CFont fSampFont; // The font to be used
CRect rRect; // The rectangle of the display area
int iHeight; // The height of the display area
int iItalic = 0; // Italicize the font?
// Has a font been selected?
if (m_strFontName != "")
{
// Get the dimensions of the font sample display area
m_ctlDisplayText.GetWindowRect(&rRect);
// Calculate the area height
iHeight = rRect.top - rRect.bottom;
// Make sure the height is positive
if (iHeight < 0)
iHeight = 0 - iHeight;
if (m_bItalic)
iItalic = 1;
// Release the current font
m_fSampFont.Detach();
// Create the font to be used
m_fSampFont.CreateFont((iHeight - 5), 0, 0, 0, FW_NORMAL,
iItalic, 0, 0, DEFAULT_CHARSET, OUT_CHARACTER_PRECIS,
CLIP_CHARACTER_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH |
FF_DONTCARE, m_strFontName);
// Set the font for the sample display area
m_ctlDisplayText.SetFont(&m_fSampFont);
}
}
void CDay7Dlg::OnCbusetext()
{
// TODO: Add your control notification handler code here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Update the variables with the dialog controls
UpdateData(TRUE);
// Using the font name for the font sample?
if (!m_bUseText)
// Using the font name
m_strDisplayText = m_strFontName;
else
// Using the entered text
m_strDisplayText = m_strSampText;
// Update the dialog
UpdateData(FALSE);
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
void CDay7Dlg::OnBdispfontlist()
{
// TODO: Add your control notification handler code here
int iCount; // The number of fonts
int iCurCount; // The current font
CString strCurFont; // The current font name
// Get the number of fonts in the list box
iCount = m_ctlFontList.GetCount();
// Loop from the last entry in the list box to the first,
// searching for and deleting the duplicate entries
for (iCurCount = 0; iCurCount < iCount; iCurCount++)
{
// Get the current font name
m_ctlFontList.GetText((iCurCount - 1), strCurFont);
}
}
void CDay7Dlg::OnCbitalic()
{
// TODO: Add your control notification handler code here
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Update the variables with the dialog controls
UpdateData(TRUE);
// Set the font for the sample
SetMyFont();
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
[/code]
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