#define WINVER 0x5000
#include <windows.h>
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
HINSTANCE g_hInst;
HWND hWndMain;
LPSTR lpszClass="AnimWin";
int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance
,LPSTR lpszCmdParam,int nCmdShow)
{
HWND hWnd;
MSG Message;
WNDCLASS WndClass;
g_hInst=hInstance;
WndClass.cbClsExtra=0;
WndClass.cbWndExtra=0;
WndClass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=(WNDPROC)WndProc;
WndClass.lpszClassName=lpszClass;
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW | CS_VREDRAW;
RegisterClass(&WndClass);
hWnd=CreateWindow(lpszClass,lpszClass,WS_OVERLAPPEDWINDOW,
100,100,450,300,
NULL,(HMENU)NULL,hInstance,NULL);
ShowWindow(hWnd,nCmdShow);
hWndMain=hWnd;
while(GetMessage(&Message,0,0,0)) {
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return Message.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd,UINT iMessage,WPARAM wParam,LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
char Mes[]="마우스 왼쪽 버튼을 누르시면 애니메이션을 볼 수 있습니다";
int i;
switch(iMessage) {
case WM_CREATE:
return 0;
case WM_LBUTTONDOWN:
i=(LOWORD(lParam)-10)/50;
ShowWindow(hWnd,SW_HIDE);
switch (i) {
case 0:
AnimateWindow(hWnd,500,AW_SLIDE | AW_HOR_POSITIVE);
break;
case 1:
AnimateWindow(hWnd,500,AW_SLIDE | AW_HOR_NEGATIVE);
break;
case 2:
AnimateWindow(hWnd,500,AW_SLIDE | AW_VER_POSITIVE);
break;
case 3:
AnimateWindow(hWnd,500,AW_SLIDE | AW_VER_NEGATIVE);
break;
case 4:
AnimateWindow(hWnd,500,AW_SLIDE | AW_HOR_POSITIVE | AW_VER_POSITIVE);
break;
case 5:
AnimateWindow(hWnd,500,AW_SLIDE | AW_HOR_POSITIVE | AW_VER_NEGATIVE);
break;
case 6:
AnimateWindow(hWnd,500,AW_BLEND);
break;
case 7:
default:
AnimateWindow(hWnd,500,AW_CENTER);
break;
}
InvalidateRect(hWnd,NULL,TRUE);
return TRUE;
case WM_PAINT:
hdc=BeginPaint(hWnd, &ps);
TextOut(hdc,10,10,Mes,strlen(Mes));
for (i=10;i<=360;i+=50)
Rectangle(hdc,i,50,i+50,100);
EndPaint(hWnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return(DefWindowProc(hWnd,iMessage,wParam,lParam));
}
#include <windows.h>
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
HINSTANCE g_hInst;
HWND hWndMain;
LPSTR lpszClass="AnimWin";
int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance
,LPSTR lpszCmdParam,int nCmdShow)
{
HWND hWnd;
MSG Message;
WNDCLASS WndClass;
g_hInst=hInstance;
WndClass.cbClsExtra=0;
WndClass.cbWndExtra=0;
WndClass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=(WNDPROC)WndProc;
WndClass.lpszClassName=lpszClass;
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW | CS_VREDRAW;
RegisterClass(&WndClass);
hWnd=CreateWindow(lpszClass,lpszClass,WS_OVERLAPPEDWINDOW,
100,100,450,300,
NULL,(HMENU)NULL,hInstance,NULL);
ShowWindow(hWnd,nCmdShow);
hWndMain=hWnd;
while(GetMessage(&Message,0,0,0)) {
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return Message.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd,UINT iMessage,WPARAM wParam,LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
char Mes[]="마우스 왼쪽 버튼을 누르시면 애니메이션을 볼 수 있습니다";
int i;
switch(iMessage) {
case WM_CREATE:
return 0;
case WM_LBUTTONDOWN:
i=(LOWORD(lParam)-10)/50;
ShowWindow(hWnd,SW_HIDE);
switch (i) {
case 0:
AnimateWindow(hWnd,500,AW_SLIDE | AW_HOR_POSITIVE);
break;
case 1:
AnimateWindow(hWnd,500,AW_SLIDE | AW_HOR_NEGATIVE);
break;
case 2:
AnimateWindow(hWnd,500,AW_SLIDE | AW_VER_POSITIVE);
break;
case 3:
AnimateWindow(hWnd,500,AW_SLIDE | AW_VER_NEGATIVE);
break;
case 4:
AnimateWindow(hWnd,500,AW_SLIDE | AW_HOR_POSITIVE | AW_VER_POSITIVE);
break;
case 5:
AnimateWindow(hWnd,500,AW_SLIDE | AW_HOR_POSITIVE | AW_VER_NEGATIVE);
break;
case 6:
AnimateWindow(hWnd,500,AW_BLEND);
break;
case 7:
default:
AnimateWindow(hWnd,500,AW_CENTER);
break;
}
InvalidateRect(hWnd,NULL,TRUE);
return TRUE;
case WM_PAINT:
hdc=BeginPaint(hWnd, &ps);
TextOut(hdc,10,10,Mes,strlen(Mes));
for (i=10;i<=360;i+=50)
Rectangle(hdc,i,50,i+50,100);
EndPaint(hWnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return(DefWindowProc(hWnd,iMessage,wParam,lParam));
}
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